![]() So today we will be doing a game review on Sky force reloaded. In my last post was were I shared a game review on Badland 2. Today we're going to do a game review on Sky force reloaded. In an endless mode, I could still grind, but also not fall into the trap of going through the same process, over and over.Good day steemians, welcome to my blog. Because of the repetitive nature, I quickly began memorizing the patterns of how the enemies would appear on screen, thus making it much easier to combat them. I wish there was an endless horde mode, where I could test my skills in survival. I listened to podcasts while playing, and found I was able to multitask well it’s game designed for that kind of experience. The achievements have an addicting quality, but in a way that is a little bit less demanding. I didn’t pay attention to the score, but more of the achievements and the number of stars I collected. I enjoyed coming back over and over again, to grow stronger and beat my previous records. Instead, I found myself craving the power of upgrading to the point of being able to obliterate the opponents I had previously just been able to bypass. But it’s still so weird to me that I enjoyed this process, because I usually want to move on and see what the new levels are. The loop is enjoyable, equal to similar actions in games where a grinding leads to nice rewards – whether it be collecting a Power Moon, trading in treasure for cash, or gathering materials. I didn’t really mind that cycle of playing. Co-op also makes it easier and quicker to advance onward through levels, and obtain upgrades. Essentially, this is the same game but with a second ship controlled to increase the available amount of firing. A two-player option is available at all times, for double the fun. Again, there could be a bit more elaborate scoring system in the online tournament mode. With grinding for upgrades being a s trong focus, scores mattered more to me, but because there was not a leaderboard, or even a way to share scores with friends, I ended up ignoring the scores. I did not see an online leaderboard anywhere, which felt like a missed opportunity because of the nature of the genre focusing so much on scores. I can’t comment on what that looks like because it was unavailable when I played. Outside of that, an online tournament mode is available periodically. With just 13 levels, the content is surprisingly deeper and more involved. ![]() Across all the difficulties, 156 achievements are there to be collected. I spent a lot of time playing through the first three levels over and over again, trying to complete the goals in each difficulty. They are all locked, and require a certain number of achievements to be unlocked. Just making it through a stage does not mean that you will be able to progress to the next one. Rinse and repeat for a third difficulty option. After completing all four, a new difficulty option opens up for that level. 13 levels are present in the campaign, each with four achievements to collect (beat 70% of the enemies, beat 100% of the enemies, rescue the humans, and take no damage).
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